There have the javelin, you just need 1 iron bar plus 1 clorophyte bar to do 50 javelins The things get hard here, because here don't have much things to change or add, we will add:Ĭlorophyte mask, gives 33% chance do not consume rogue weapons. (Now the cloud blocks are dropped by angry nimbus, he gives more rain cloud blocks than cloud blocks) *Rain grenade - made of rain cloud blocks(5 block for each 50 grenades) and gives 80 damage 28 damage, inflicts debuff - head in the clouds (5% chance): make enemies slow down for 5 sec. *Cloud glove - consumes clouds, throw cloud knifes. *Hallowed knifes - 25 damage, inflicts +10% damage when with rogue hallowed set equipped. ![]() (1 cursed flame/ichor + 50 Mythril/orichalcun rogue knifes = 50 cursed/ichor knifes). *Cursed/ichor rogue knifes - 30 damage, inflicts cursed flame/ichor *Mythril/Orichalcun rogue knifes - 20 damage Set bonus: 60% chance of not consuming rogue weapons *Cloud armor - made of 20 (mask)/30 (chainmail)/25 (leggings) cloud blocks and 10(mask)/25(chainmail)/15(leggings) mythril/orichalcun bars (all give 20% chance do not consume rogue weapons) Here we would add new armors for rogue, actually, just masks like calamity to rogue exists in Hardmode, so we will add:Ĭobalt mask, Palladium mask, Orichalcun mask, Mythril mask, Titanium mask, Adamantine mask and Hallowed mask. I will only change 1 thing and add 1, the bonuses of the armors will be from the mobile/console version and the goblin tinkerer will sell the BIONIC ARM, when equipped it will increase the rogue range (x10), it costs 50 platinum, meaning that's probably here to say: "you're poor".Ī new accessory will be at the merchant shop and it will turn the middle line bigger (see the end of the threat), its name is mind scope (looks like a book) and costs 3 platinum. (I will call the throwing class rogue, because throwing is a big word and in calamity they call throwing rogue) ![]() But the throwing was abandoned, Why? I don't know, but if the throwing was armors until endgame? ![]() Everyone knows about the four endgame armors right? Solar, Vortex, Nebula and Stardust.
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![]() As students make, investigate or critique drama as actors, directors and audiences, they may ask and answer questions to interrogate the playwrights’ and actors’ practice or meanings and the audiences’ interpretations. In both Making and Responding, students learn that meanings can be generated from different viewpoints and that these shift according to different world encounters. ![]() The elements of drama are combined to shape narrative (story) through using contrast, juxtaposition, dramatic symbol and other devices of story. Drama is conceived, organised, and shaped by aspects of and combinations of role, character and relationships, situation, voice and movement, space and time, focus, tension, language, ideas and dramatic meaning, mood and atmosphere and symbol. The elements of drama work dynamically together to create and focus dramatic action and dramatic meaning. Dramatic action is shaped by dramatic tension, space and time, and mood and atmosphere to present and share human experiences for audiences. Learning in Drama is based on two fundamental building blocks: the elements of drama and the ways that dramatic action can be structured and shaped. Both making and responding involve developing a practical and critical understanding of how the elements of drama can be used to shape and structure drama that engages audiences and communicates meaning. As students make they consider both the audience and their own response to their work and as students respond they draw on the knowledge, understanding and skills acquired through their experiences in making artworks and as audiences of other artists’ work. Together they provide students with knowledge, understanding and skills as artists and audience. Making and responding are intrinsically connected. Responding in Drama involves students being audience members and engaging in the practices of listening to, enjoying, reflecting, analysing, appreciating and evaluating their own and others’ drama works. ![]() They learn to shape and structure drama including the use of contrast, juxtaposition, dramatic symbol, cause and effect, and linear and episodic plot forms. Students use movement and voice along with language and ideas to explore roles, characters, relationships and situations. Making in Drama involves the practices of improvising, devising, playing, acting, directing, comparing and contrasting, refining, interpreting, scripting, practising, rehearsing, presenting and performing. students learn through making and responding. ![]() students learn as artist and as audience.The curriculum in each Arts discipline is based on two overarching principles: These protocols include advice to assist schools to provide a welcoming environment for Aboriginal community members and how to work respectfully with the Koorie community to enrich schools' teaching and learning programs. For advice, please refer to the Department of Education and Training's Koorie Cross-Curricular Protocols.įurther advice is also available from the Victorian Aboriginal Education Association Inc., (VAEAI), which has produced Protocols for Koorie Education in Victorian Primary and Secondary schools. The protocols provide guidelines about how to protect the integrity of Aboriginal and Torres Strait Islander cultural expressions and enable all Victorian teachers and students to engage respectfully and feel connected to this identity. As audiences, students learn to critically respond to and contextualise the dramatic action and stories they view and perceive.Īll teachers must follow the relevant protocols when teaching Aboriginal and Torres Strait Islander histories and cultures. Their intellectual and emotional capacity grows, specifically the capacity to feel and manage empathy. In purposeful play, students’ exploration of role sharpens their perceptions and enables personal expression and response. By being in a role and responding to a role, students explore behaviour through dramatic storytelling and dramatic action. In Drama, students physically inhabit an imagined role in a situation. They learn with growing sophistication to express and communicate experiences through and about drama. Through Drama, students learn to reflect critically on their own experiences and responses and further their own aesthetic knowledge and preferences. Students engage with the knowledge of drama, develop skills, apply techniques and process and use materials and technologies as they explore a range of forms, styles and contexts. Learning in Drama involves students making, performing, analysing and responding to drama, drawing on human experience as a source of ideas. ![]() The thing about X3TC is that it doesn't hold anything back. The best thing you can do is to link the mods you think you'd like and then ask for help installing them, if there are not clear installation instructions included in the mods thread. Also, many mods require that you start a new game in order for them to be active. Some require specific install instructions. Many mods require that you activate the scripts in-game. Modding X3TC is not as simple as copy/paste, all the time. (I tried to use script manager on windows and that too doesn't work, it says spk are not valid archives O.o). Does any one know of a way to open spk files and I will just copy paste files myself. All of them I need are spk and on Linux I can't open them. Originally posted by Миленко:Can't even install scripts. Worry about the storyline missions after you setted up in at least a Military transport: they can carry 4 fighters, have corvette shields and a good cargobay, and they cost about 400.000 credits each.Ĭarry a full-speed tunned kestrel plus your starter ship in one and you´re set for almost all missions. Split ships are fast and the Dragon is always a good starter corvette choice since X2. Autoaim is essential for most rapid fire weapons.Īlso, heavier weapons do more damage - don´t fight a m3 fighter armed with Plasma Burst Generators, those things can instakill corvettes (but gain access to a pirate factory selling those for your own ship and you are set for the rest of the game).ĭon´t think your lousy m3 will be your ship for the rest of the game - aim to get a military transport, then a corvette, then a Capital TP transporter, then a capital M7 ship, and finally a carrier. Fighters are easy to kill, but that includes you - use WASD keys to strafe from enemy fire. Just point out of there's anything wrong there )ĭepends on the ship you´re flying. ouch), what wepons you're using (ION Disrupters I've heard are good for frying enemy weapons), their shielding status and so on.Īnd yes, please use fight software mk2, it helps immensly -). Yes, the combat is diffcult at the start (and I haven't really done combat), but the result of combat is really dependant on what your fighting against, what ship you're using (M5 vs M3 would be difficult, and the first mission pits you against a variety of xenon ships. ![]() Just point out if there's anything wrong there OP Just don't damage it too much otherwise the pirates could down your new accuisition >.<. Secondly, I don't think hull damage to a newly capped ship is too much of a problem because of the free repair laser in your spacesuit :-). Later you could improve your rep with the other races if needed.ĭisclaimer: I haven't played much of the x-universe serries, much of what i'm going on is based upon what i've read from the egosoft you think that AL's guide for capping ships in x2 might be a good reference for capping in x3:tc, or has many of the weapons (specifically the ION blasters) changed from x2 to x3:tc? This is only really practical on silicon asteroids of yeild 40 and up.Ĭapping ships is a good way to begin, not only do you get a ship, but somtimes they have many nice goodies on board, and you can sell the ejected pilot as a slave. I somtimes add spaceweed or space fuel factories to make somthing to sell. I slowly get enough credits for a self-sustaining factory complex, silicon mine, solar power plant, crystal fab, food production etc, just need to jump start the process with some crystals, and it pretty much runs itself. I lay claim to their vessles and cargo in neutral space and then sell them in frendly shipyards. I usualy play the Bancrupt assassin mode and prey upon the paranid or boron and other pirates. speed sheilds and then lasers should be your priorities, as most of the enemies in the game can be outrun. ![]() get a jumpdrive early in the game, and possibly a transporter device. Those needeing advice, il say collect all the abandoned ships and take the guns if needed, then sell them, you will later have enough for a better vessel anyway. I always have auto aim (K) on, and classic flight mode on (shift-n) never had a prob in combat only when I bite off more than i can chew. ![]() ![]() Our Special Recipe Andouille Sausage 9.99Ī 7 oz. $12.99Ī french baguette hollowed out and stuffed with sautéed minced garlic, onions, peppers, our Grinder sauce and your choice of protein: Your choice: cheddar, swiss, american or swiss american cheese.One half pound of seasoned ground beef with lettuce, tomato, onion and pickle. Served on Gambino's bread from New Orleans with fresh arugula, sliced tomatoand garlic aioli. Shrimp dredged in a light flour breading, flash fried and tossed in our Sweet ‘n Spicy Sriracha Voodoo sauce. 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